《软件工程实践者的思想(PDF格式)》第2章


道至简》。放心,我并不介意你把它打印出来放在床头。
补充声明:我保留在传统媒体(书籍、杂志)上刊载、 
出版本书的权利。但允许任何人在网络上非商业性地、自 
由地、不加修改地传播这本书的电子版本。
周爱民 2005年10月14日
http://doany/ 
mailto:aim@263 
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目 录
1。 编程的精义
1。 编程的精义 ······················································· 11
2。 会或者不会写程序 ············································· 13
3。 程序 = 算法 + 结构 ········································ 14
4。 语言 ·································································· 16
5。 在没有工程的时代 ············································· 16
2。 是懒人造就了方法
1。 是懒人造就了方法············································· 18
2。 一百万行代码是可以写在一个文件里的 ············ 20
3。 你桌上的书是乱的吗 ········································· 23
4。 我的第一次思考:程序=算法+ 结构+方法 ·········· 25
3。 团队缺乏的不只是管理
1。 三个人的团队 ···················································· 29
2。 做项目 = 死亡游戏 ?······································· 31
3。 做 ISO 质量体系的教训 ····································· 33
4。 谁动摇了你的制度? ········································· 36
5。 “那我们就开始开发吧”·································· 38
6。 组织的学问:角色 ············································· 39
7。 跟随蚂蚁。但不要栽进蚂蚁洞里。 ··················· 42
8。 “什么是增值税发票?”·································· 44
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4。 流于形式的沟通
1。 客户不会用 C ,难道就会用 UML 吗?·············· 48
2。 项目文档真的可以用甲骨文来写 ······················· 50
3。 最简沟通 ··························································· 53
4。 为不存在的角色留下沟通的渠道 ······················· 57
5。 流于形式的沟通 ················································ 60
5。 失败的过程也是过程
1。 做过程不是做工程 ············································· 63
2。 做过场 ······························································· 65
3。 实现,才是目的 ················································ 65
4。 过程不是死模型 ················································ 66
5。 “刻鹄类鹜”与“画虎类狗”·························· 69
6。 工程不是做的,是组织的 ·································· 71
6。 从编程到工程
1。 语言只是工具 ···················································· 73
2。 程序 ·································································· 75
3。 方法 ·································································· 75
4。 过程 ·································································· 76
5。 工程 ·································································· 78
6。 组织 ·································································· 80
7。 BOSS································································· 82
8。 上帝之手 ··························································· 84
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7。 现实中的软件工程
1。 大公司手中的算盘 ············································· 87
2。 回到工程的关键点············································· 92
3。 思考项目成本的经理 ········································· 94
4。 审视 AOP ·························································· 97
5。 审视 MDA ···········································?
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